An experiment in social cross-media narrative, Cloud Chamber consisted of a series of films, and a digital universe to explore and search for clues. The game part functioned as a series of database visualisations, abstract 3D environments which the player could traverse, find clues to the mystery, and chat to other players.
I helped build the 3D interactive environments, wired for both triggering video episodes and for using the built-in forum and chat functionality.